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The narrative is also a lot more satisfying, introducing Stephen Merchant as the charming (and ever so slightly creepy) robot Wheatley, and J. The sequel, Portal 2, is pretty much more of the same, but it bulks the experience up considerably with new mechanics like the paint-like propulsion gel and laser guiding. Essentially, by jumping down towards a portal lying below you, the effect of gravity allows you to build momentum and fling yourself out of the other portal in whatever direction it's pointing, propelling yourself over gaps and reaching areas that would otherwise be impossible to get to. Not only that, but the game eventually makes use of movement and momentum to allow the player to accomplish absurd feats of traversal. By using the gun to shoot out two coloured portals - one mapped to each trigger -you’re able to effectively teleport yourself from one end of a room to another by walking through one or the other. These might simply require you to move from point A to point B, or you might need to trigger switches to open doorways, but the key factor is its use of the Aperture Science Handheld Portal Device, or simply the "portal gun".
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While the Switch has seen a number of games take inspiration from Valve’s classic, including Q.U.B.E 2, ChromaGun, and the criminally overlooked Superliminal, Portal is finally available to show the rest of the pack that it’s still the king of first-person puzzlers.Ĭaptured on Nintendo Switch (Handheld/Undocked)įor the three of you who might not be in the know, Portal takes place within the Aperture Science test facility in which you need to progress through a series of chambers. Despite some criticisms aimed at its short length and limited narrative, the general consensus was that it stood as one of the most original, unique games ever created, and that’s still the case to this very day. The first Portal launched back in 2007 as part of a compilation known as The Orange Box. Is this the case for the Portal pair? Thankfully, not at all. Perhaps the frame rate takes a hit, or maybe the visuals aren’t up to scratch. Two of the best puzzle games of all time on the go, you say? Yes, please! Naturally, when certain games get ported to Nintendo’s hybrid system, there’s an accompanying fear that they might not run quite so well on what is effectively a handheld device. None of these features are available on the Xbox 360.When it was announced that Portal and Portal 2 would be making their way to the Nintendo Switch as part of the Portal: Companion Collection, fans collectively choked on their cakes. If you’re planning on buying Portal 2 on a home console next week when the game ships, we advise you to go with the PlayStation 3 version. This comes at no extra cost, it’s purely the gravy poured on top of this awesome digital feast.
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The Steam overlay is apparently in “lockstep” with the PSN’s friends list and trophies, making it so the two networks are integrated fluidly, not competing against one another.įinally, and this is the real kicker, purchasers of Portal 2 on PS3 will get a voucher to download a full copy of the game on PC or Mac through Steam. And for those who don’t already have a Steam account, it’s a simple procedure that you’ll be prompted to do when first turning on Portal 2. The future is here!Īll of these features are easily accessible once you link your Steam account to your PlayStation Network account through a boot-up option in Portal 2. You’ll also be able to save your single player and co-op progress to the Steam Cloud which enables you to go to any PS3 console and continue your game where you left off. By having Steam on the PS3, players of Portal 2 will be able to cross-platform matchmatch and play with PC and Mac users, as well as chat with their Steam friends and earn Steam achievements on their PS3. Portal 2 marks the first game on consoles that will support Valve’s Steam network. Before we get into the thick of things, know that Portal 2’s Steam integration is a pioneering step for cross-platform play in gaming.